Tricks
The moves used every day: mass-producing thumbnails in Google Flow, UI from a screenshot, remaking a map from a video, getting art into Studio.
- 01Mass-produce thumbnails in Google FlowTen thumbnails per message, every one styled by your references. The setup that gets a whole batch of options in about two minutes.2 min read
- 02Let your AI agent run Google Flow for youHand the whole batch to Claude in Chrome: it uploads references, attaches them, sends ten ideas per message and zips the results.2 min read
- 03Turn your game into ten thumbnail ideasOne prompt that turns a description of your game into ten ready-to-generate thumbnail requests, each built on a pattern that already wins clicks.1 min read
- 04Make game UI from a screenshotScreenshot a UI you like, get a pixel-matched HTML copy, then a real Roblox ScreenGui. Two prompts, in order.1 min read
- 05Remake a map 1:1 from a gameplay videoThe video is the spec. Pull frames, measure from the avatar, sample real colours, and compare side by side until nothing is invented.2 min read
- 06Check a build with 12 screenshots before showing anyoneFour aerial shots hide what players see. Full lighting, a dozen player-height shots, fix, re-shoot, then present.1 min read
- 07Get scripts and images into Studio fastPush big scripts as a model file instead of pasting source, and bulk-upload images through Studio's own login. The two transfers that waste the most agent time.2 min read
- 08AI 3D models that fit a stud-style gameBuild the world from parts; use AI models only for organic shapes, prompted as chunky toy plastic, with the texture projected from the concept so it stays crisp.2 min read
- 09Build your game outside Studio with LuneLune runs Luau on your computer and reads and writes Roblox place files. Build the whole place from code, test logic without Studio, and model meshes in a loop your AI can see.4 min read