Join the RoClicks Discord
RoClicks

Toolbox

Game design

Designing the game itself: the first ten minutes, onboarding kids actually finish, progression and pacing, combat feel, ethical monetization and the analytics to check it all.

1

Paste this

Prompts to copy into ChatGPT, Gemini, Claude or your coding agent.

Every prompt
2

Learn why

The rules behind it, most of them measured in Studio.

  1. 01Game design overviewHow to design Roblox games for kids that are fun, low friction and monetized ethically.
  2. 02Design checklistRun this before every release that touches the first hour, the shop or the balance. Each line links to the page that explains the bug behind it.
  3. 03The kid's first-10-minutes auditA repeatable way to see the game the way a new 8-to-12-year-old sees it. You can do it by playing a fresh save or by reading the code path (an AI agent can do the code version without a playtest).
  4. 04OnboardingHow to get a new player (often 8 to 12 years old) from "joined" to "I get it, this is fun" with no confusion, no dead ends and no store in their face.
  5. 05Tutorial templateCopy this page into your game's docs, fill in the table, and build it with snippets/tutorialsteps.luau. The reasons behind each rule are in onboarding.md.
  6. 06Progression and pacingHow to keep a player moving toward the next tier, and how to prove with a simulation that they can't get stuck.
  7. 07Combat feelFor any game with simulated fights (armies, mobs, tower defence, vehicles). Most of this came from measuring real battles in a harness, not from guessing.
  8. 08Monetization and complianceMake money in a way that a parent would be fine watching. Most rules here exist because a specific bug charged a kid, surprised a kid, or broke a Roblox policy.
  9. 09AnalyticsInstrument onboarding so you can see exactly where new players quit. Uses Roblox AnalyticsService.
  10. 10ProcessHow the developer, a playtesting collaborator and AI agents work together on design changes.
  11. 11Review areasThe 15 areas for a parallel read-only review (see process.md). Give each reviewer one row, the shared brief, and the "look for" list.
3

Download

Skills, packs, kits and snippets for this job.

All downloads
4

See it

Real output made with the tools above.

How progress visuals work
  • Progress you can see: one plot, four levels
    Progress you can see: one plot, four levels

Making something else?