Toolbox
Building & 3D models
Maps, buildings and props in the modern stud style: models written as code with Lune, 1:1 map remakes from a video, AI 3D models that fit, and the rules that stop a build looking blocky or broken.

1
Every promptPaste this
Prompts to copy into ChatGPT, Gemini, Claude or your coding agent.
- PromptCopy and pastePrompts for building in Studio with an AI assistantCopy-paste briefs for stud-style maps, detail props, game UI and VFX, written so the assistant checks its own work.Open and copy
- PromptCopy and pastePrompts for AI 3D modelsConcept-image and model prompts that produce props and characters which sit next to stud builds, plus a Blender prompt for a coding assistant.Open and copy
2
Every trickDo this
Step-by-step moves, each with a message to hand your AI.
- Trick9 minStud-style models with Lune: the full meshlab guideHow the stud models in the showcase are made. Every model is a Luau script; Lune runs it, Blender renders it lit like Studio, and your AI looks at the picture and fixes the code. Starter kit included.Show me how
- Trick2 minRemake a map 1:1 from a gameplay videoThe video is the spec. Pull frames, measure from the avatar, sample real colours, and compare side by side until nothing is invented.Show me how
- Trick1 minCheck a build with 12 screenshots before showing anyoneFour aerial shots hide what players see. Full lighting, a dozen player-height shots, fix, re-shoot, then present.Show me how
- Trick2 minAI 3D models that fit a stud-style gameBuild the world from parts; use AI models only for organic shapes, prompted as chunky toy plastic, with the texture projected from the concept so it stays crisp.Show me how
3
Learn why
The rules behind it, most of them measured in Studio.
- 01Building overviewHow to build Roblox worlds, maps and models when an AI coding agent drives Studio (through an MCP plugin, executeluau, and model files pushed from disk).
- 02Stud style, materials and meshesThe "stud revival" look (bright plastic bricks, every face wearing a stud pattern, lots of small detail) is the cheapest style an agent can build well, because it is all parts.
- 03Scale and mapsStrategy and tycoon games often want the player standing over a tiny country like a giant. The trick: keep the character life size and shrink the world (for example to 1/4).
- 04Showing progress on buildingsIn tycoon and base-building games the base is the progress bar. A playtester's first note on one game was "we need more upgrade visuals ... when someone upgrades a farm it shows".
- 05Building UX: placing, picking and selectingCode for picking, hover and tap-vs-drag is in snippets/Picking.luau.
- 06Verifying maps and modelsA map presented after four aerial shots, taken with only part of the lighting applied, came back as "still not good, double check your work with screenshots".
- 07Tools: pushing, pulling and checking codeAll tools are in tools/ and are game-agnostic: no paths are baked in.
- 08Stud-style surfaces that look intentionalMaterials, stud patterns and the two exceptions that separate a polished stud build from a noisy one.
- 09Chunky, not blocky: shape language for stud buildsThree tiers of detail, breaking the box, stepped roofs, and why maps need altitude.
- 10No gaps: seams, openings and transparent partsThe door test, why clipping is a bug between things but a technique inside a model, and how transparent parts expose sloppy seams.
- 11Measure colours, don't eyeball themSampling a reference's palette, building 1:1 remakes from a video, and checking a map the way players will see it.
- 12Detail props without the AI lookWhere to spend mesh detail, how round is too round, and the props vocabulary that reads as made by a person.
- 13Rigging models that move cleanlyDeciding between rigid pieces and skinned bones, joints that look attached, and triangle budgets for animated models.
4
All downloadsDownload
Skills, packs, kits and snippets for this job.
- KitAbout 50 KB · MITmeshlab starter kitWrite stud-style models as Luau with Lune, render them in Blender and load them in Studio. Eight example models included.
- SkillClaude Code skill · 30 KB zipStudify skillBuilds maps, buildings and props in the modern stud style: studded plastic materials, chunky stepped shapes and dense small detail.
- References142 buildsStud-style build referencesBuilds grouped by what they teach: palette, island layout and detail vocabulary.
- Snippets14 filesBuilding snippetsAssetProbe, ChunkStreamer, Discovery and more. Copy or download each one.
5
Every model and build in the showcaseSee it
Real output made with the tools above.




