Remake a map 1:1 from a gameplay video
The video is the spec. Pull frames, measure from the avatar, sample real colours, and compare side by side until nothing is invented.
2 min read
When you're remaking a map from another game or a reference video, "close enough" reads as wrong the moment anyone puts the two side by side. These steps get it right first time.
The rules
- The video is the spec. Add nothing it doesn't show. Areas the video never shows get flagged to you, not made up.
- Measure, don't eyeball. An avatar is about 5 studs tall: use it and the stud grid as rulers for every size and gap.
- Sample colours from stills. Eyeballed colours drift once Studio lighting is on. Take the median colour of each surface from a still, then compare a Studio shot against the same frame and adjust, including the overall lighting.
- Compare every landmark. A still from the video next to a Studio shot from the same angle, for each one.
- Detail where it counts. Most of a prop stays plain parts. Put real modelling (mesh bevels, rims, gear teeth) on two or three focal pieces per object; stacked boxes read as amateur, but everything rounded reads as a toy.
Paste this into your agent
Remake the map in [video file] 1:1 in Roblox Studio. The video is the spec: no artistic liberty, nothing it doesn't show.
1. Extract stills with ffmpeg (one every 2 seconds plus any frame that shows a new area). List every landmark and zone you can see, with timestamps.
2. Measure sizes and positions using the avatar (about 5 studs tall) and the stud grid as rulers. Write the measurements down before building.
3. Sample colours: for each surface, take the median RGB from the stills (not one pixel). Keep them in a PALETTE.md and use only those.
4. Build zone by zone. After each zone, take a Studio screenshot from the same angle as the matching still and put them side by side. Fix differences before moving on.
5. Anything the video never shows: list it and ask me. Do not invent it.
6. When done, give me the side-by-side images for every landmark.
Why it works
Every rule here came from a remake that got sent back: invented trim, colours "a bit off" after lighting, and props that were either too blocky or too rounded. Measuring and comparing up front costs less than one round of fixes.