Showcase
What the skills actually make.
Real output, not mockups: game UI rebuilt 1:1 in HTML from a screenshot, stud-style models written as code with Lune, and stud maps built in Studio by an AI agent. Everything here was made with the skills and tricks on this site.
UI remakes: screenshot in, matching UI out
Each one started as a screenshot of a UI posted online. The UI maker skill (or the HTML UI prompt) measured every colour, outline and font size from the image and rebuilt it as an HTML page, which then imports into Roblox as a real ScreenGui. Drag across each one to compare. Icons and item art come from a licensed icon pack, so those differ on purpose.

⇆ReferenceHTML remakeStud-style shopReference design by Astralynnn

⇆ReferenceHTML remakeGlossy item shopReference design by samuel.uidev

⇆ReferenceHTML remakeShop, daily rewards, spin wheel and codes

⇆ReferenceHTML remakeSettings with togglesReference design by @bruno.ui

⇆ReferenceHTML remakeDark fantasy equipment and stats

⇆ReferenceHTML remakeCollection index

⇆ReferenceHTML remakeStarter bundle shop

⇆ReferenceHTML remakeQuest card

⇆ReferenceHTML remakeCodes panel

⇆ReferenceHTML remakeMain HUD buttons
Stud models, written as code
Every model below is a Luau script, not a sculpt. It runs on Roblox's EditableMesh in Studio, and on a stand-in under Lune so an agent can render it in Blender, look, and fix it in a loop without opening Studio. No uploads, no AI 3D generator: square studs from a normal map, crisp chunky shapes, and the same script makes every colour or variant.
Stud builds, made in Studio
Maps and scenery built by an AI agent through a Studio MCP server with the studify skill: studded plastic materials, a pastel palette, stepped cliffs and no gaps or z-fighting. These are straight screenshots from Studio, checked the way this trick describes.






































