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What the skills actually make.

Real output, not mockups: game UI rebuilt 1:1 in HTML from a screenshot, stud-style models written as code with Lune, and stud maps built in Studio by an AI agent. Everything here was made with the skills and tricks on this site.

UI remakes: screenshot in, matching UI out

Each one started as a screenshot of a UI posted online. The UI maker skill (or the HTML UI prompt) measured every colour, outline and font size from the image and rebuilt it as an HTML page, which then imports into Roblox as a real ScreenGui. Drag across each one to compare. Icons and item art come from a licensed icon pack, so those differ on purpose.

Stud models, written as code

Every model below is a Luau script, not a sculpt. It runs on Roblox's EditableMesh in Studio, and on a stand-in under Lune so an agent can render it in Blender, look, and fix it in a loop without opening Studio. No uploads, no AI 3D generator: square studs from a normal map, crisp chunky shapes, and the same script makes every colour or variant.

Stud builds, made in Studio

Maps and scenery built by an AI agent through a Studio MCP server with the studify skill: studded plastic materials, a pastel palette, stepped cliffs and no gaps or z-fighting. These are straight screenshots from Studio, checked the way this trick describes.