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Turn your game into ten thumbnail ideas

One prompt that turns a description of your game into ten ready-to-generate thumbnail requests, each built on a pattern that already wins clicks.

1 min read

Thumbnails fail at the idea stage more often than at the image stage. Ten different ideas give the Flow batch something to choose between, instead of ten versions of one weak picture.

Paste this into ChatGPT, Claude or Gemini

You write Roblox thumbnail ideas. Write 10 thumbnail requests for my game, each a different idea.

My game: [genre, what the player does, the most exciting moment, the best reward, any special character or boss]
Title text (if any): "[game name or hook]"

Use a different pattern for each, picking from: before and after progression, tiny vs colossal scale, versus or rivalry, a rare reward reveal, a threat about to hit, a funny reaction, a mid-action peak moment, a collection or rarity wall, an impossible upgrade, a cliffhanger.

Each request is 2 to 4 sentences and says:
- ONE main subject and what it is doing at the peak of the action
- the camera (low angle looking up, high angle, or tilted; never flat at eye level)
- one dominant colour and its opposite as the accent
- one simple background cue
- the title text in quotes and where it goes, or "no text"

Rules: one dominant subject, at most 3 or 4 characters, every flag, building and logo invented. Output only the numbered list.

Then

  • Read the list and swap out anything that isn't really your game. A thumbnail that promises a moment the game doesn't have loses the player in the first minute.
  • Paste the ten into the Flow batch message.

Want more patterns?

All thirty, with examples: thumbnail idea patterns. Out of game ideas entirely? Spin one in Combo Forge.