Sound & video
Sourcing and organising sound, music that loops, and Roblox-legal trailers.
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- 01The sound registryPut every sound in one ModuleScript in ReplicatedStorage (Sounds), keyed by name. Gameplay code calls Sound.play("cashcollect", pos) and never touches a SoundId.6 min read
- 02Sound sourcing and uploadUse online SFX libraries with clear licences. Do not pull audio from the Toolbox or Creator Store: audio owned by another creator usually resolves to silence with no error in your place, and you...5 min read
- 03Music and ambienceIn a player test of a chiptune RPG prototype, the first music was random-note generative: a procedural melody over a procedural bass. The players' verdict: they liked 8-bit music, "but not this".3 min read
- 04Roblox-legal gameplay trailersWhat Roblox allows on a game page video, the specs, and the editing rhythm that keeps a 30-second cut watchable.2 min read
- 05Game music that loops without a seamPlanning a score, cutting loops on the bar line, mastering quieter than a song, and wiring it with SoundGroups.1 min read