Join the RoClicks Discord
RoClicks

VFX

Layered particle effects, feedback juice, pooling and budgets.

Paste-ready for this topic

  1. 01Sound and VFX overviewHow to source, upload, organise and play audio and visual effects in a Roblox game without the usual silent failures.2 min read
  2. 02VFX: particles, layering and colourBuild effects from ParticleEmitter, Beam and Trail with real textures. Don't build them from Parts, spheres or ball clusters.4 min read
  3. 03Feedback juiceEvery important action gets a sound, a particle burst and a float text, all at once, at the place where it happened.3 min read
  4. 04FX controller, pooling and budgetsWhy one controller: budgets, culling, pooling and quality scaling only work if every play goes through one place. A system that clones a template directly bypasses all of them.4 min read
  5. 05Sound and VFX checklistRun this before calling audio or effects "done". Each line links back to the bug it prevents.3 min read
  6. 06Anatomy of an impactA layer-by-layer timeline for hits and explosions, with the numbers, and why an explosion should keep growing after the flash.2 min read
  7. 07Colour, value and brightness in effectsHow many hues, where black belongs, when white is allowed, and reading the place's bloom before choosing brightness.2 min read
  8. 08Projectiles, beams, trails and sustained effectsBuilding things that travel or last: heads, ribbons, beam bodies, slashes without meshes, and auras that cross-fade.2 min read