VFX
Layered particle effects, feedback juice, pooling and budgets.
Paste-ready for this topic
- 01Sound and VFX overviewHow to source, upload, organise and play audio and visual effects in a Roblox game without the usual silent failures.2 min read
- 02VFX: particles, layering and colourBuild effects from ParticleEmitter, Beam and Trail with real textures. Don't build them from Parts, spheres or ball clusters.4 min read
- 03Feedback juiceEvery important action gets a sound, a particle burst and a float text, all at once, at the place where it happened.3 min read
- 04FX controller, pooling and budgetsWhy one controller: budgets, culling, pooling and quality scaling only work if every play goes through one place. A system that clones a template directly bypasses all of them.4 min read
- 05Sound and VFX checklistRun this before calling audio or effects "done". Each line links back to the bug it prevents.3 min read
- 06Anatomy of an impactA layer-by-layer timeline for hits and explosions, with the numbers, and why an explosion should keep growing after the flash.2 min read
- 07Colour, value and brightness in effectsHow many hues, where black belongs, when white is allowed, and reading the place's bloom before choosing brightness.2 min read
- 08Projectiles, beams, trails and sustained effectsBuilding things that travel or last: heads, ribbons, beam bodies, slashes without meshes, and auras that cross-fade.2 min read