Building
Stud-style worlds, meshes versus parts, progress you can see, placement and verifying maps.
Paste-ready for this topic
- 01Building overviewHow to build Roblox worlds, maps and models when an AI coding agent drives Studio (through an MCP plugin, executeluau, and model files pushed from disk).3 min read
- 02Stud style, materials and meshesThe "stud revival" look (bright plastic bricks, every face wearing a stud pattern, lots of small detail) is the cheapest style an agent can build well, because it is all parts.8 min read
- 03Scale and mapsStrategy and tycoon games often want the player standing over a tiny country like a giant. The trick: keep the character life size and shrink the world (for example to 1/4).7 min read
- 04Showing progress on buildingsIn tycoon and base-building games the base is the progress bar. A playtester's first note on one game was "we need more upgrade visuals ... when someone upgrades a farm it shows".6 min read
- 05Building UX: placing, picking and selectingCode for picking, hover and tap-vs-drag is in snippets/Picking.luau.8 min read
- 06Verifying maps and modelsA map presented after four aerial shots, taken with only part of the lighting applied, came back as "still not good, double check your work with screenshots".6 min read
- 07Tools: pushing, pulling and checking codeAll tools are in tools/ and are game-agnostic: no paths are baked in.4 min read
- 08Stud-style surfaces that look intentionalMaterials, stud patterns and the two exceptions that separate a polished stud build from a noisy one.2 min read
- 09Chunky, not blocky: shape language for stud buildsThree tiers of detail, breaking the box, stepped roofs, and why maps need altitude.2 min read
- 10No gaps: seams, openings and transparent partsThe door test, why clipping is a bug between things but a technique inside a model, and how transparent parts expose sloppy seams.2 min read
- 11Measure colours, don't eyeball themSampling a reference's palette, building 1:1 remakes from a video, and checking a map the way players will see it.1 min read
- 12Detail props without the AI lookWhere to spend mesh detail, how round is too round, and the props vocabulary that reads as made by a person.1 min read