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Game design

Kid-friendly onboarding, progression and pacing, combat feel, ethical monetization and analytics.

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  1. 01Game design overviewHow to design Roblox games for kids that are fun, low friction and monetized ethically.3 min read
  2. 02Design checklistRun this before every release that touches the first hour, the shop or the balance. Each line links to the page that explains the bug behind it.4 min read
  3. 03The kid's first-10-minutes auditA repeatable way to see the game the way a new 8-to-12-year-old sees it. You can do it by playing a fresh save or by reading the code path (an AI agent can do the code version without a playtest).4 min read
  4. 04OnboardingHow to get a new player (often 8 to 12 years old) from "joined" to "I get it, this is fun" with no confusion, no dead ends and no store in their face.8 min read
  5. 05Tutorial templateCopy this page into your game's docs, fill in the table, and build it with snippets/tutorialsteps.luau. The reasons behind each rule are in onboarding.md.4 min read
  6. 06Progression and pacingHow to keep a player moving toward the next tier, and how to prove with a simulation that they can't get stuck.7 min read
  7. 07Combat feelFor any game with simulated fights (armies, mobs, tower defence, vehicles). Most of this came from measuring real battles in a harness, not from guessing.6 min read
  8. 08Monetization and complianceMake money in a way that a parent would be fine watching. Most rules here exist because a specific bug charged a kid, surprised a kid, or broke a Roblox policy.6 min read
  9. 09AnalyticsInstrument onboarding so you can see exactly where new players quit. Uses Roblox AnalyticsService.4 min read
  10. 10ProcessHow the developer, a playtesting collaborator and AI agents work together on design changes.4 min read
  11. 11Review areasThe 15 areas for a parallel read-only review (see process.md). Give each reviewer one row, the shared brief, and the "look for" list.3 min read