Animation
Procedural R6 motion, rigs that move cleanly, hits that land on time.
Paste-ready for this topic
- 01Procedural R6 animation with Motor6D.TransformAnimating characters from code with no uploaded assets, guaranteeing R6, and checking poses without a playtest.2 min read
- 02Rigging models that move cleanlyDeciding between rigid pieces and skinned bones, joints that look attached, and triangle budgets for animated models.1 min read
- 03Hits that feel heavy: hitstop, impact frames and shakeThe frame-level tricks that sell an impact: freezing time, flashing the screen, and camera shake that doesn't drift.2 min read